A Return to Interactivity

The Third Wave in Educational Uses of Information Technology

Authors

  • William Magrath

DOI:

https://doi.org/10.1558/cj.v18i2.283-294

Keywords:

Active Learning, Mythology

Abstract

The introduction of information technology into the classroom brought about obvious and subtle changes. One of the latter was counterintuitive, namely increased passivity of students toward learning. However, with increasingly sophisticated tools available, faculty can now recreate the conditions for active learning. This situation is demonstrated in a case study involving a large lecture class on World Mythology. The study also addresses the perplexing question of how information technology can be employed to improve student learning.

References

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Green, K. (1999). The continuing challenge of instructional integration and user support. [On-line]. Available: www.campuscomputing.net/summaries/1999

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Russell, T. L. (1999). The no significant difference phenomenon. Raleigh, NC: North Carolina State University, Office of Instructional Communications.

Russell, T. L. (2000). The no significant difference phenomenon. [On-line]. Available: cuda.teleeducation.nb.ca/nosignificantdifference

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Published

2013-01-14

Issue

Section

Articles

How to Cite

Magrath, W. (2013). A Return to Interactivity: The Third Wave in Educational Uses of Information Technology. CALICO Journal, 18(2), 283-294. https://doi.org/10.1558/cj.v18i2.283-294

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