Stimulating Activity: The Role of Computers in the Language Classroom

Authors

  • Paul de Quincey

DOI:

https://doi.org/10.1558/cj.v4i1.55-66

Keywords:

KEYWORDS, adventure game, facilitator/stimulator role, generative approach, manipulative game, problem-solving game, role of computer, simulation, text creation, text reconstruction

Abstract

The author describes six types of software and the different possible roles of each in computer-assisted language learning.

References

Ahmad K. et al. 1985. Computers, Language Learning and Language Teaching. Cambridge University Press.

Cook, V. J. 1985. "Bridging the Gap Between Computers and Language Teaching." From ELT Documents 122, Computers in English Language Teaching. Pergamon Press.

Harrison, C. 1983. "English Teaching and Computer Assisted Simulations." From Exploring English with Microcomputers, ed., Daniel Chandler. CET

Higgins, J. 1983. "Can Computers Teach?" CALICO Journal, Vol. 1, No. 2

Higgins, J. and T. Johns. 1984. Computers in Language Learning. Collins

Johns, T. 1981. "The Uses of an Analytic Generator: The Computer as Teacher of English for Specific Purposes." ELT Documents 112. The British Council.

Johns, T. 1983. "Generating Alternatives." Exploring English with Microcomputers, ed. Daniel Chandler. CET.

Kemmis et al. 1977. "How Do Students Learn?" C.A.R.E. Norwich.

Phillips, M. 1984. Intelligent CALL and the QWERTY Phenomenon: A Rationale.

O'Shea, T. and J. Self. 1982. Learning and Teaching with Computers. Harvester Press.

Underwood, J. 1984. Linguistics, Computers and the Language Teacher—A Communicative Approach. Newbury House.

Willis, J. and D. Willis. "Varied Activities for Variable Language." A paper presented at the BAAL Conference 1985.

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Published

2013-01-14

Issue

Section

Articles

How to Cite

de Quincey, P. (2013). Stimulating Activity: The Role of Computers in the Language Classroom. CALICO Journal, 4(1), 55-66. https://doi.org/10.1558/cj.v4i1.55-66

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