Stimulating Activity: The Role of Computers in the Language Classroom
DOI:
https://doi.org/10.1558/cj.v4i1.55-66Keywords:
KEYWORDS, adventure game, facilitator/stimulator role, generative approach, manipulative game, problem-solving game, role of computer, simulation, text creation, text reconstructionAbstract
The author describes six types of software and the different possible roles of each in computer-assisted language learning.References
Ahmad K. et al. 1985. Computers, Language Learning and Language Teaching. Cambridge University Press.
Cook, V. J. 1985. "Bridging the Gap Between Computers and Language Teaching." From ELT Documents 122, Computers in English Language Teaching. Pergamon Press.
Harrison, C. 1983. "English Teaching and Computer Assisted Simulations." From Exploring English with Microcomputers, ed., Daniel Chandler. CET
Higgins, J. 1983. "Can Computers Teach?" CALICO Journal, Vol. 1, No. 2
Higgins, J. and T. Johns. 1984. Computers in Language Learning. Collins
Johns, T. 1981. "The Uses of an Analytic Generator: The Computer as Teacher of English for Specific Purposes." ELT Documents 112. The British Council.
Johns, T. 1983. "Generating Alternatives." Exploring English with Microcomputers, ed. Daniel Chandler. CET.
Kemmis et al. 1977. "How Do Students Learn?" C.A.R.E. Norwich.
Phillips, M. 1984. Intelligent CALL and the QWERTY Phenomenon: A Rationale.
O'Shea, T. and J. Self. 1982. Learning and Teaching with Computers. Harvester Press.
Underwood, J. 1984. Linguistics, Computers and the Language Teacher—A Communicative Approach. Newbury House.
Willis, J. and D. Willis. "Varied Activities for Variable Language." A paper presented at the BAAL Conference 1985.