USING THE ADVENTURE FORMATS FOR CALI

Authors

  • Karen C. Kossuth

DOI:

https://doi.org/10.1558/cj.v3i2.13-17

Keywords:

affective filter, collaborative software, reading, writing, glossary, dictionary, games, adventure games, German

Abstract

Because adventure games can be highly interactive and so absorbing that users commonly spend hours in a session, they are well suited to CALI, as long as the level of language on the screen is low enough and as long as the parser can recognize naturally-formed commands. This article attributes the success of the adventure format to the Input Hypothesis and the Affective Filter Hypothesis and sets up criteria for instructional evaluation of foreign language adventures.

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Published

2013-01-14

Issue

Section

Articles

How to Cite

Kossuth, K. C. (2013). USING THE ADVENTURE FORMATS FOR CALI. CALICO Journal, 3(2), 13-17. https://doi.org/10.1558/cj.v3i2.13-17

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