Minecraft: Education Edition

Authors

  • Jeff Kuhn Ohio University

DOI:

https://doi.org/10.1558/cj.34600

Keywords:

CALL, Games and Learning

Author Biography

  • Jeff Kuhn, Ohio University
    Jeff Kuhn recently earned his Ph.D. at Ohio University where he is researching games and learning. His dissertation explored the distributed cognition and collaborative problem solving of online gamers. He has served as both a steering committee member for the TESOL CALL-IS and as co-chair of the CALICO Gaming SIG. An avid Minecraft player, Jeff has worked with teachers on using games in the classroom in the United States, Brazil, Russia, Venezuela, and the Czech Republic.

References

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Kuhn, J. (2014). CALICO 2014 Minecraft presentation [Video file]. Retrieved from https://www.youtube.com/watch?v=j_lI3QTKfkU

Kuhn, J. & Stevens, V. (2017). Participatory culture as professional development: Preparing teachers to use Minecraft in the classroom. TESOL Journal, 8(4), 753–767.

Marino, P. (2004). 3D game-based filmmaking: The art of machinima. Scottsdale, AZ: Paraglyph Press.

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Mojang. (October 1, 2017). Minecraft. Retrieved from: https://mojang.com/games/

Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York, NY: Basic Books.

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Purushotma, R., Thorne, S. L., & Wheatley, J. (2009). 10 key principles for designing video games for foreign language learning. Retrieved from http://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1008&context=wll_fac.

Ranalli, J. (2008). Learning English with The Sims: Exploiting authentic computer simulation games for L2 learning. Computer Assisted Language Learning, 21(5), 441–455. https://doi.org/10.1080/09588220802447859

Sarkar, S. (2017, February 27). Minecraft sales hit 112M copies. Polygon. Retrieved from: https://www.polygon.com/2017/2/27/14755644/minecraft-sales-122m-copies

Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher, 35(8), 19–29. https://doi.org/10.3102/0013189X035008019

Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., ... & Yukhymenko, M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82(1), 61–89. https://doi.org/10.3102/0034654312436980

Downloads

Published

2018-05-15

Issue

Section

Learning Technology Reviews

How to Cite

Kuhn, J. (2018). Minecraft: Education Edition. CALICO Journal, 35(2), 214-223. https://doi.org/10.1558/cj.34600

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