A Foreign-Language Adventure Game: Progress Report on an Application of AI to Language Instruction
DOI:
https://doi.org/10.1558/cj.v4i2.69-87Keywords:
adventure game, natural-language understanding, CALL, foreignlanguage teaching, Prolog, ICAIAbstract
As an exercise for the language learner, a computerized adventure game has much to offer. Commercial examples in English exhibit impressive language- handling abilities as well as intriguing plots. Our list of the features such a program would have, if modified for instructional purposes, is followed by a description of our work to date on such a project.References
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