APPROACHES TO THE DESIGN OF SOFTWARE LANGUAGE TEACHING
DOI:
https://doi.org/10.1558/cj.v3i4.36-39Keywords:
game, problem solving, text reconstruction, text construction, simulation, exploratory program, quiz, instructional focus, level of difficulty, classroom management, learning styleAbstract
It is argued that there is a need in the field of computer-assisted language learning (CALL) to develop a principled framework which will enable current activity to be related to an appropriate theoretical perspective and to suggest avenues of future development. A comparison of two different types of CALL programs leads to a discussion of some of the possible elements of such a framework.References
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