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Vol 34, No 1 (2017)

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Table of Contents

Editorial

Computer-Assisted Language Learning (CALL) in Extracurricular/Extramural Contexts PDF
Liss Kerstin Sylvén , Pia Sundqvist i-iv

Articles

Gaming as an English Language Learning Resource among Young Children in Denmark PDF
Signe Hannibal Jensen 1-19
The Effects of Captions on EFL Learners’ Comprehension of English-Language Television Programs PDF
Michael P. H. Rodgers , Stuart Webb 20-38
Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System PDF
Kyle Scholz 39-57
The Effects of Group Dynamics on Language Learning and Use in an MMOG PDF
Donald Vosburg 58-74
The Development of Complexity, Accuracy and Fluency in L2 Written Production through Informal Participation in Online Activities PDF
Meryl Kusyk 75-96
Negotiating Multiple Identities Through eTandem Learning Experiences PDF
Se Jeong Yang , Youngjoo Yi 97-114

Book Reviews

Kern, Richard (2015). Language, Literacy, and Technology PDF
Daniel Walter 115-118

Learning Technology Reviews

ReLANpro BYOLL (Bring Your Own Language Lab) PDF
Jack Burston 119-129



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