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Communities: Exploring Digital Games and Social Networking


 
Dublin Core PKP Metadata Items Metadata for this Document
 
1. Title Title of document Communities: Exploring Digital Games and Social Networking - Engaging Language Learners through CALL
 
2. Creator Author's name, affiliation, country Julie Sykes; University of Oregon; United States
 
2. Creator Author's name, affiliation, country Christopher Holden
 
2. Creator Author's name, affiliation, country Stephanie Knight; University of Oregon; United States
 
3. Subject Discipline(s) Linguistics
 
4. Subject Keyword(s) digital games; social networking sites; community; intercultural communicative competence
 
5. Subject Subject classification Language Learning
 
6. Description Abstract Community and second language (L2) learning in the 21st Century are inextricably intertwined. Given the ubiquity of digital technologies, learners are exposed to communities worldwide. This chapter examines three digital contexts, massively multiplayer online games (MMOGs), social networking sites (SNSs), and place-based digital games and their capacity to promote community building and involvement for L2 learners. It begins with an overview of relevant research for each space, discusses research approaches, and then evaluates the pedagogical implications of exploring these communities in the classroom while providing practical ideas for educators.
 
7. Publisher Organizing agency, location Equinox Publishing Ltd
 
8. Contributor Sponsor(s)
 
9. Date (YYYY-MM-DD) 21-Feb-2019
 
10. Type Status & genre Peer-reviewed Article
 
11. Type Type
 
12. Format File format PDF
 
13. Identifier Uniform Resource Identifier https://journals.equinoxpub.com/index.php/books/article/view/36950
 
14. Identifier Digital Object Identifier 10.1558/equinox.36950
 
15. Source Journal/conference title; vol., no. (year) Equinox eBooks Publishing; Engaging Language Learners through CALL
 
16. Language English=en en
 
18. Coverage Geo-spatial location, chronological period, research sample (gender, age, etc.)
 
19. Rights Copyright and permissions Copyright 2014 Equinox Publishing Ltd