Religious Studies and Theology, Vol 29, No 2 (2010)

Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Videogames

Mark Cameron Love
Issued Date: 20 Apr 2011

Abstract


While many videogames are replete with religious images and intertextuality, the role and purpose of religion and religious intertextuality in videogames has not been extensively examined. Love lists some examples of religion in a variety of videogame genres and reflects on some of the functions religion and religious intertextuality perform in videogames. He then proceeds to closely play a videogame, Bethesda Softworks The Elder Scrolls IV: Oblivion, to examine the roles religion plays in one videogame. Love finds that the religion in videogames operates as cultural critique and challenges the close player to reflect on her/his identity by demanding the player to ethically evaluate her/his actions in the game world.

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DOI: 10.1558/rsth.v29i2.191

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